Gameplay Stats

Unit and building damage, range, cooldown, and weapon columns list primary/default weapon stats. Secondary weapons such as the Tank coaxial machine gun are documented in the balance design notes until generated secondary-weapon rows are supported.

Units

NameIDHPDamageRangeCooldownSpeedSightSteelOilSupplyBuild ticksRadiusArmorWeaponTrained atRequires
Engineerworker40412421050011509SmallSmallArmsResource DepotNone
Golemgolem160161242100043969SmallSmallArmsZamokNone
Riflemanrifleman4555161.61125013009SmallSmallArmsBarracksNone
Panzerfaustpanzerfaust4555161.61155513009SmallSmallArmsBarracksNone
Machine Gunnermachine_gunner554661.28117510240010SmallSmallArmsBarracksTraining Centre
Anti-Tank Gunanti_tank_gun4510051081.52915040644020SmallAntiTankGun WorksGun Works
Mortar Teammortar_team754017601.61010040346018SmallSmallArmsGun WorksGun Works
Artilleryartillery200035901.6715050460013.5SmallNoneGun WorksGun Works
Tanktank2926057229425150875018ArmoredAntiTankVehicle WorksVehicle Works
Scout Carscout_car1006762.35151255034809.6SmallSmallArmsVehicle WorksNone
Scout Planescout_plane400002.6195075000SmallNoneNoneNone
Command Carcommand_car1500002.3581507544509.6SmallNoneVehicle WorksEngineering Complex
Ekatekat1500001.612000010SmallNoneNoneNone

Buildings

NameIDHPSightSteelOilFootprintBuild ticksDamageRangeCooldownArmorWeaponTrainsRequires
Resource Depotresource_depot30014501003x3150000ArmoredNoneEngineer, Steel Mine, Pump JackNone
Zamokzamok6001003x30000ArmoredNoneGolemNone
Supply Depotdepot110110002x2300000ArmoredNoneNoneNone
Barracksbarracks165115003x2200000ArmoredNoneRifleman, Machine Gunner, PanzerfaustResource Depot
Training Centretraining_centre2001100253x2560000ArmoredNoneNoneResource Depot, Barracks
Vehicle Worksfactory20011251253x3749000ArmoredNoneScout Car, Tank, Command CarResource Depot, Training Centre
Engineering Complexengineering_complex16511001003x3450000ArmoredNoneNoneResource Depot, Training Centre
Gun Workssteelworks20011501003x3599000ArmoredNoneMortar Team, Anti-Tank Gun, ArtilleryResource Depot, Training Centre
Tank Traptank_trap12003001x1300000ArmoredNoneNoneTraining Centre
Steel Minesteel_mine501001x1720000SmallNoneNoneNone
Pump Jackpump_jack751001x11080000SmallNoneNoneNone

Resource Nodes

NameIDAmount
Steelsteel625
Oiloil962

Faction Catalogs

Faction IDLoadout IDStarting steelStarting oilStarting entitiesUnitsBuildingsBuildersGatherersProduction anchors
kriegsiakriegsia.standard750Resource Depot x1, Engineer x1, Steel Mine x6, Pump Jack x1Engineer, Rifleman, Panzerfaust, Machine Gunner, Anti-Tank Gun, Mortar Team, Artillery, Tank, Scout Car, Scout Plane, Command CarResource Depot, Supply Depot, Barracks, Training Centre, Vehicle Works, Engineering Complex, Gun Works, Tank Trap, Steel Mine, Pump JackEngineerNoneResource Depot, Barracks, Vehicle Works, Gun Works
ekatekat.standard00Zamok x1, Ekat x1Ekat, GolemZamokNoneGolemZamok
phase2_empty_fixturephase2_empty_fixture.scout_depot12525Supply Depot x1, Scout Car x1Scout CarSupply DepotNoneNoneNone

Trainables By Faction

Faction IDBuildingUnits
kriegsiaResource DepotEngineer, Steel Mine, Pump Jack
kriegsiaBarracksRifleman, Machine Gunner, Panzerfaust
kriegsiaVehicle WorksScout Car, Tank, Command Car
kriegsiaGun WorksMortar Team, Anti-Tank Gun, Artillery
ekatZamokGolem

Buildables By Faction

Faction IDBuildingRequires
kriegsiaResource DepotNone
kriegsiaBarracksResource Depot
kriegsiaTraining CentreResource Depot, Barracks
kriegsiaEngineering ComplexResource Depot, Training Centre
kriegsiaVehicle WorksResource Depot, Training Centre
kriegsiaGun WorksResource Depot, Training Centre
kriegsiaTank TrapTraining Centre

Upgrades By Faction

Faction IDUpgrade IDResearched at
kriegsiamethamphetaminesTraining Centre
kriegsiapanzerfaustsTraining Centre
kriegsiaentrenchmentTraining Centre
kriegsiaanti_tank_gun_unlockEngineering Complex
kriegsiaartillery_unlockEngineering Complex
kriegsiaballistic_tablesEngineering Complex
kriegsiatank_unlockEngineering Complex
kriegsiamortar_autocastEngineering Complex
kriegsiasmoke_plusEngineering Complex
kriegsiascout_plane_unlockEngineering Complex

Abilities By Faction

Faction IDAbility IDLabelTitleCarriersTargetRangeMin rangeCooldownChargesSteelOilTechUpgradeQueueAutocastCommand card
kriegsiachargeChargeLegacy Charge command compatibilityNoneselfNoneNone0None00None-NoNoNo
kriegsiasmokeSmokeTarget a smoke grenade locationScout CarworldPoint14None0200Engineering Complex-YesNoYes
kriegsiamortarFireFireTarget mortar fireMortar TeamworldPoint17560None00None-YesYesYes
kriegsiapointFireFireClick a target, then click again to set the fire radiusArtilleryworldPoint351090None50None-YesNoYes
kriegsiablanketFireBlanket FireTarget blanket artillery fireArtilleryworldPoint351090None50None-YesNoNo
kriegsiabreakthroughBreakthrough!Nearby owned units are always faster; activate full speed (stronger in smoke)Command CarselfNoneNone750None00None-YesNoYes
kriegsiascoutPlaneScout PlaneLaunch this Command Car's scout planeCommand CarworldPointNoneNone900None5075Nonescout_plane_unlockYesNoYes
kriegsiadismissScoutPlaneDismissDismiss the Scout PlaneNoneselfNoneNone0None00None-NoNoNo
ekatekatTeleportDashDash up to 5 tiles, then recast to returnEkatworldPoint5None240None00None-YesNoYes
ekatekatLineShotLine ShotSend a line projectile out and backEkatworldPoint6None300None00None-YesNoYes
ekatekatMagicAnchorMagic AnchorPlace a 10-second pull fieldEkatworldPoint5None0None00None-YesNoYes
ekatekatConsumeGolemConsumeConsume a nearby Golem to heal Ekat to full HPEkatself2None0None00None-NoNoYes